![]() Lights flicked and bounce across the cold metallic surfaces of the USG Ishimura. Gore drips from desiccated bodies and blood coats Isaac's shiny armor after any close-up fights. The art direction keeps the spirit of the original game in mind all while bringing the visuals up to a standard of 2023. Rebuilt in the Frostbite engine, the Dead Space remake is gorgeous. I don't want to spoil any surprises, but multiple maligned sections of the game have been completely reworked, not merely adjusted, resulting in the largest departures from the original experience. This is a massively beneficial change and many of the game's puzzles and boss fights have been adjusted with this in mind, some more than others. Throughout the 12 hours I played, these never felt annoying but instead constantly kept me in a sense of dread regarding what could be around the corner.Īlso gone is the zero-G jumping system, with the remake instead borrowing the flight controls introduced in Dead Space 2. It's also here that the game's Intensity Director truly rears its head, with a dedicated AI program creating different encounters with Necromorphs even after you've already gone through a section multiple times. These missions are clearly marked based on what areas of the ship are currently open or locked off, so you never waste time going after something that isn't possible at the moment. This comes even further into play whenever you go backtracking to follow side missions, some of which offer special rewards. The USG Ishimura always felt lived-in but exploring it is now akin to going through Rapture in BioShock or Talos 1 in Prey. While Dead Space is still divided into Chapters, they aren't levels segmented off from one another but instead just a marker of progress. The effect this change has on the flow of the game really can't be overstated. ![]() The tram is still present but is now used as a way of quickly going anywhere you've already unlocked, allowing you to go from one side of the ship to the other in seconds. Instead of boarding a tram at the end of every single chapter, you'll often make your way between sections of the ship in other ways, since the entire spacecraft is physically interconnected. ![]() With this remake developed exclusively for high-end PCs, Xbox Series X, Xbox Series S, and PS5, load times have been eliminated. Bladed Necromorph limbs and metal spikes can also be used to directly impale enemies into the wall, another feature borrowed from Dead Space 2.īigger changes come in the structure of the USG Ishimura itself and how players navigate. There's been a few tweaks and reworks here, with the Pulse Rifle's frankly bizarre 360-degree attack replaced with a proximity grenade, while the Plasma Cutter can get the damage-over-time buff that was introduced in Dead Space 2. As more dangerous and evolved threats appear, you'll have to upgrade your equipment using scavenged Power Nodes, while carefully spending any credits collected on upgraded suits, weapon parts, health packs, and more. The original Dead Space is a third-person shooter, and that hasn't changed here. The core gameplay loop is the same, as Isaac uses a variety of OSHA-flaunting mining equipment (and one true gun) to brutally dismember Necromorphs. Dead Space remake: Gameplay and customization Most of the characters here feel more fleshed-out and real, no matter if their intentions were for malice or benevolence. ![]() ![]() I won't spoil any of the changes, but I can't point to a change I didn't like. It's a win-win structure for this remake to use, as there's more detail here for anyone new, while any returning players will appreciate the differences. Side quests (more on that below) go even further here, allowing Isaac - as well as first-time players - to learn more about exactly how things went wrong on the ship, and how many on board tried their hardest to keep things from spiraling out of control. There are even a few new conversations that take advantage of Isaac having a voice now, further fleshing characters like Hammond, Kendra, and others, with some characters having a much more important role than they did in the original game. ![]()
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