![]() ![]() Every colony produces more or less liberty bells, depending on the settlers you send to the town hall. ![]() In fact, liberty bells are pretty important in Colonization. In one of my previous posts i mentioned the Liberty Bells. I will post a picture when the mining of the silver has started. The colony has two resources of silver in its vincinity I have already established a colony on the mountainous west coast of Mexico. Some colonies have already build forts, which gives a defense bonus in land fights and forts (and fortresses) also shoot at enemy ships and privateers of the get close. You can see three pioneers doing their work and an enemy privateer off the coast. ![]() The second picture shows most of my colonies on the east coast in the year 1620. You need tools for all of the later buildings (and ships build in your shipyards) in every colony and pioneers need tools as well for their work on roads and cutting forrests. The production of tools has already started which is very important. You can see a farmer in the schoolhouse, teaching untrained settlers and an elder statesman and company "producing" freedom bells in the town hall. The capital of all my colonies, Jamestown, has developed into a medium sized city. Though you can play some more years when you declare independence in, let's say, 1798 and the mandatory war of independence will of course last much more than 2 two years. That means you will have around 400 turns left before the game ends in 1800 and before you have declared independence. The year 1600 is very important because from now on you will play 2 turns/year. You can also sell muskets to the natives which live close to your european competitors The Privateer is able to steal a lot of Muskets which you can either sell in Europe or use yourself. The AI is cheating and gets unlimited muskets, which become expensive later in the game. Privateers are sailing under the black flag and nobody knows where it's comming from Privateers are fast ships and you can attack the other european nations without risking a war. They often provide presents worth a lot of money and you can send untrained settlers to the villages to become experienced workers:Īnno Domini 1527 i had accumulated enough money (with the help of the aforementioned natives) to buy a privateer in old London town. So under normal circumstances the natives will start to attack and harrass you sooner or later and once they get their hands on horses or muskets they become very hard to beat.īut in the early part of the game the natives are friendly and it is useful to visit every native village. I once read that it should be possible to live along the natives, but i guess that would need a lot of micro-managing of wagon trains and a lot of trades and gifts. It seems almost impossible to get along friendly. Sooner or later you have to kill the indians. I guess it is the most criticized part of the game. i rarely play with french, because i prefer killing all native tribes in the nearby (yep, it's not a pc game) i prefer using dutch (better merchants) or spanish (better soldiers) players. (You also see beavers in the north which provides double furs and a rumor sign) Ehm, did i say new nation? Good save the King There are also some hills that will provide iron ore to the new nation. The place of my first colony looks pretty good with a fishery and bonus woods. We travalled further south to warmer regions and made landfall in an area which will later be named North Carolina? Or at least, somehere close to NC. That means they attract immigrants faster than other nations.Īfter a long journey me and my crew arrived at the coast of an unknown continent. So, the whole journey didn't take much too long and see, we are not that far away from home )įor this little gaming theatre i choose the easiest level and the English, who offer a bonus on immigration. If we were making 50 seamiles a day, i told them we did 30. (Well i had to lie at my crew all the time. After all the talk about good ol' games i somehow got beamed into the mood of playing and posting about one of those ancient gems which, by coincidence, is my most favorite game of all times: Sid Meier's ColonizationĬall me Maximilianus Randowe of the English now, who, after a long and adventurous journey arrived in the shallow waters of a new world. ![]()
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Toppin struggled to get playing time in New York for two glaring reasons: he couldn’t create his own shot and didn’t play defense well enough for coach Tom Thibodeau. 8 pick in 2020, rather quickly and gave him away (for a pair of second-rounders), which is never a good sign. If his transition to the NBA is quick, Walker can compete for decent minutes at power forward against another one of Indiana’s offseason pickups: Toppin. Indiana also added to the front line through the Draft, using their lottery pick in Walker, a bullish 6-foot-8 forward who two years ago was one of the best prep players in his class. Relive classics today on NBA TV □□ /J691oGnu4c This time, someone had to pay, and it was Indiana, giving him two years and $45 million - a reasonable price for an energetic player who can create and defend. He couldn’t get a decent free-agent contract the previous summer when the money dried up, so the Nuggets had him at a bargain rate last season, and he was among the best values ($7 million) in basketball. So their loss was Indy’s gain - and Brown’s, too. That mission was accomplished when the Pacers stole Bruce Brown from the Nuggets, who were in no position to re-sign the free agent swingman. If you can’t win a championship, then bring a championship mentality to the team. Otherwise, the Pacers were the picture of inconsistency, both in terms of player and team performance, and entered the summer looking for a way out of no-man’s land. Also, Benedict Mathurin was the league’s top rookie for the first two months before hitting a wall. He established himself as one of the best point guards in the league by finishing as the NBA runner-up in assists and making the All-Star team.Ĭenter Myles Turner was finally removed from the trade rumor mill with a decent season (18 points per game, 7.5 rebounds per game) and a contract extension. Tyrese Haliburton was definitely the former. As is the case with these situations, there was good and not so good. So, the reality was Indiana received essentially nothing for winning 35 games … or for losing 47. They weren’t good enough to make the playoffs and yet also not bad enough for a realistic shot at landing Victor Wembanyama. ![]() It was seven months of “meh” for the Pacers, who were mired in mediocrity, a painful place to be. G Bruce Brown (free agent), G Ben Sheppard (draft), F Jarace Walker (draft), F Obi Toppin (trade).Myles Turner and Tyrese Haliburton will look to power the Pacers back to the playoffs for the 1st time since 2020. ![]() ![]() Thanks Areil, I looked at a lot of bikes. I told my son I'm going to buy me a Go-Pro, So now I can start making videos of my travels. I feel 10 years younger.No actually 15 years younger! I'm not kidding when I say this bike has been a big part of my recovery.In my mind and my body. I have so much control with the dual motors and the ability to switch from motor to motor. The bike feels so stable and secure, I was riding through sand, ruts, dirt trails climbing big hills. I can keep my pulse right where it needs to be just by utilizing the electric and pedal assist. Whats cool is I can ride so far on pedal assist and if I get to tired, I just full electric my way back home. I took some fire trails and was sneaking up on wild life, Seeing things I have never been able to enjoy. I've been putting more and more time into this bike and I have to say it has helped me recover to a shocking level. I got to see parts of my town I have never been able to reach in my car or on my 18 speed pedal bike. The next day I could feel it in my upper legs. I reviewed the Grizzly 3 AWD and figured what the heck, I'll try it! Man I'm so stoked.I rode 65 miles on pedal assist level 1. Well I don't like stationary bikes or tread mills or step ups.BORING!!!! My Dr said I need to excercise with caution. I'm 61 years old and I just recently had to have a stent surgery. From the Kepler to the X-class, we have something for everyone. At Ariel Rider, we offer a variety of electric bikes that are perfect for commuting to work. Factors like battery life, range, and overall comfort should be taken into account. When it comes to choosing the right electric bike for your commute, there are a few things to consider. Plus, with no need for a driver's license, electric bikes can be a great option for those who don't want to deal with the hassle of driving. With their small size and ability to navigate through traffic, you can avoid traffic jams and arrive at work on time, without the stress of being stuck in a car. By switching to an electric bike, you can reduce your carbon footprint and help protect the planet.Įlectric bikes also give you more flexibility when it comes to your commute. ![]() ![]() Electric bikes produce zero emissions, making them a much greener choice. REDUCE YOUR CARBON FOOTPRINTĬommuting to work on an electric bike is also much better for the environment than driving a car. This means you can get a good workout in without breaking a sweat and arrive at work feeling fresh and energized. With different levels of pedal assist, you can choose the level of effort you want to put in. Plus, with no need for gas or parking fees, electric bikes can save you money in the long run.Īnother benefit of electric bikes is that they allow you to stay active without exerting too much energy. This means you can get to work faster, saving you valuable time and energy. With an electric motor, you can travel faster than you would on a regular bike, without breaking a sweat. One of the biggest advantages of electric bikes is their speed. Are you tired of sitting in traffic every day on your way to work? Do you wish there was a faster and more eco-friendly way to commute? Electric bikes might be the answer you've been looking for! In this article, we'll explore the many benefits of electric bikes for commuting to work. ![]() ![]() Lights flicked and bounce across the cold metallic surfaces of the USG Ishimura. Gore drips from desiccated bodies and blood coats Isaac's shiny armor after any close-up fights. The art direction keeps the spirit of the original game in mind all while bringing the visuals up to a standard of 2023. Rebuilt in the Frostbite engine, the Dead Space remake is gorgeous. I don't want to spoil any surprises, but multiple maligned sections of the game have been completely reworked, not merely adjusted, resulting in the largest departures from the original experience. This is a massively beneficial change and many of the game's puzzles and boss fights have been adjusted with this in mind, some more than others. Throughout the 12 hours I played, these never felt annoying but instead constantly kept me in a sense of dread regarding what could be around the corner.Īlso gone is the zero-G jumping system, with the remake instead borrowing the flight controls introduced in Dead Space 2. It's also here that the game's Intensity Director truly rears its head, with a dedicated AI program creating different encounters with Necromorphs even after you've already gone through a section multiple times. These missions are clearly marked based on what areas of the ship are currently open or locked off, so you never waste time going after something that isn't possible at the moment. This comes even further into play whenever you go backtracking to follow side missions, some of which offer special rewards. The USG Ishimura always felt lived-in but exploring it is now akin to going through Rapture in BioShock or Talos 1 in Prey. While Dead Space is still divided into Chapters, they aren't levels segmented off from one another but instead just a marker of progress. The effect this change has on the flow of the game really can't be overstated. ![]() The tram is still present but is now used as a way of quickly going anywhere you've already unlocked, allowing you to go from one side of the ship to the other in seconds. Instead of boarding a tram at the end of every single chapter, you'll often make your way between sections of the ship in other ways, since the entire spacecraft is physically interconnected. ![]() With this remake developed exclusively for high-end PCs, Xbox Series X, Xbox Series S, and PS5, load times have been eliminated. Bladed Necromorph limbs and metal spikes can also be used to directly impale enemies into the wall, another feature borrowed from Dead Space 2.īigger changes come in the structure of the USG Ishimura itself and how players navigate. There's been a few tweaks and reworks here, with the Pulse Rifle's frankly bizarre 360-degree attack replaced with a proximity grenade, while the Plasma Cutter can get the damage-over-time buff that was introduced in Dead Space 2. As more dangerous and evolved threats appear, you'll have to upgrade your equipment using scavenged Power Nodes, while carefully spending any credits collected on upgraded suits, weapon parts, health packs, and more. The original Dead Space is a third-person shooter, and that hasn't changed here. The core gameplay loop is the same, as Isaac uses a variety of OSHA-flaunting mining equipment (and one true gun) to brutally dismember Necromorphs. Dead Space remake: Gameplay and customization Most of the characters here feel more fleshed-out and real, no matter if their intentions were for malice or benevolence. ![]() ![]() I won't spoil any of the changes, but I can't point to a change I didn't like. It's a win-win structure for this remake to use, as there's more detail here for anyone new, while any returning players will appreciate the differences. Side quests (more on that below) go even further here, allowing Isaac - as well as first-time players - to learn more about exactly how things went wrong on the ship, and how many on board tried their hardest to keep things from spiraling out of control. There are even a few new conversations that take advantage of Isaac having a voice now, further fleshing characters like Hammond, Kendra, and others, with some characters having a much more important role than they did in the original game. ![]() ![]() ![]() Read more on different types of heart diseases Heart diseases: An increased blood sugar level, high blood pressure and higher levels of chemicals linked with inflammation, all are lack of sleep effects which can also lead to heart diseases.Kills sex drive: A drop in testosterone in men and a lower libido due to lack of sleep kills sex drive in couples.As a result, you tend to eat despite already being full. Weight gain: Lack of sleep leads to weight gain as the chemicals that send signals to your brain that your stomach is full are caught off guard and don’t function properly.The body’s ability to release insulin, a blood sugar-lowering hormone, is reduced and hence people who do not sleep adequately often suffer from high blood sugar levels and face higher risks of getting Type 2 Diabetes. Leads to increased risk of blood pressure: The chances of high blood pressure increases when a person sleeps for less than 5 hours a day.Reduced immunity: Your immune system’s defence mechanism to fight against foreign bodies reduces when your body is deprived of sufficient sleep.Accidents and mishaps: One of the major effects of sleeplessness is an increased risk of car accidents and other mishaps, or injuries taking place during the day.Mood swings: Effects of less sleep lead to erratic mood swings, anxiety, and even depression, in the worst cases.Negative effect on the brain’s functioning capacity: When you deprive your mind and body of enough sleep, your concentration span, creativity skills and problem-solving capacity take a toll.Memory loss: Lack of sleep negatively affects both short and long term memory.What Are the Prominent Signs of Sleep Deprivation?ĭo you sleep for less than at least 6-7 hours a day? Read on to know the side effects of not getting adequate sleep. ![]() ![]() What Are the Side Effects of Less Sleep?. ![]() ![]() ![]() In the end, however, the DVB standard of resolutions (1080, 720, 480) and respective frame rates (24, 25, 30) were adopted in conjunction with the Europeans that were also involved in the same standardization process. The FCC process, led by the Advanced Television Systems Committee (ATSC) adopted a range of standards from interlaced 1,080-line video (a technical descendant of the original analog NHK 1125/30 Hz system) with a maximum frame rate of 30 Hz, (60 fields per second) and 720-line video, progressively scanned, with a maximum frame rate of 60 Hz. In essence, the end of the 1980s was a death knell for most analog high definition technologies that had developed up to that time. The current high-definition video standards in North America were developed during the course of the advanced television process initiated by the Federal Communications Commission in 1987 at the request of American broadcasters. By the early 1990s, DCT video compression had been widely adopted as the video coding standard for HDTV. ![]() Motion-compensated DCT compression significantly reduced the amount of memory and bandwidth required for digital video, capable of achieving a data compression ratio of around 100:1 compared to uncompressed video. The DCT is a lossy compression technique that was first proposed by Nasir Ahmed in 1972, and was later adapted into a motion-compensated DCT algorithm for video coding standards such as the H.26x formats from 1988 onwards and the MPEG formats from 1993 onwards. Digital HDTV was enabled by the development of discrete cosine transform (DCT) video compression. High-definition digital video was not possible with uncompressed video due to impractically high memory and bandwidth requirements, with a bit rate exceeding 1 Gbit/s for full HD video. HD-MAC was never designated for video interchange except by the European Broadcasting Union. Įurope developed HD-MAC (1,250 lines, 50 Hz), a member of the MAC family of hybrid analogue/digital video standards however, it never took off as a terrestrial video transmission format. All attempts at using this format for terrestrial TV transmission were abandoned by the mid-1990s. Attempts at implementing HighVision as a 6 MHz broadcast channel were mostly unsuccessful. HighVision video is still usable for HDTV video interchange, but there is almost no modern equipment available to perform this function. The NHK system was standardized in the United States as Society of Motion Picture and Television Engineers (SMPTE) standard #240M in the early 1990s, but abandoned later on when it was replaced by a DVB analog standard. The Sony HDVS system was presented at an international meeting of television engineers in Algiers, April 1981 and Japan's NHK presented its analog high-definition television (HDTV) system at a Swiss conference in 1983. Modern HD specifications date to the early 1980s, when Japanese engineers developed the HighVision 1,125-line interlaced TV standard (also called MUSE) that ran at 60 frames per second. ![]() In 1984, however, this standard was abandoned for 625-line color on the TF1 network.įurther information: Analog high-definition television system In late 1949, official French transmissions finally began with 819. In wartime France, René Barthélemy tested higher resolutions, up to 1,042. From 1939, Europe and the US tried 605 and 441 lines until, in 1941, the FCC mandated 525 for the US. The first electronic scanning format, 405 lines, was the first high definition television system, since the mechanical systems it replaced had far fewer. ![]() Some television series shot on high-definition video are made to look as if they have been shot on film, a technique which is often known as filmizing. Images of standard resolution captured at rates faster than normal (60 frames/second North America, 50 fps Europe), by a high-speed camera may be considered high-definition in some contexts. 480 scan lines is generally the minimum even though the majority of systems greatly exceed that. While there is no standardized meaning for high-definition, generally any video image with considerably more than 480 vertical scan lines (North America) or 576 vertical lines (Europe) is considered high-definition. High-definition video ( HD video) is video of higher resolution and quality than standard-definition. For other uses, see High definition (disambiguation) and HD (disambiguation). For high-definition video in broadcasting, see High-definition television. ![]() ![]() WARNING: this package has a configure scriptĬ:/Rtools/mingw_64/bin/g++ -I"C:/PROGRA~1/R/R-35~1.3/include" -DNDEBUG -O2 -Wall -mtune=generic -c dummy.cpp -o dummy.oĬ:/Rtools/mingw_64/bin/gcc -I"C:/PROGRA~1/R/R-35~1.3/include" -DNDEBUG -I"/圆4/include" -O2 -Wall -std=gnu99 -mtune=generic -c init_nloptr.c -o init_nloptr.oĬ:/Rtools/mingw_64/bin/gcc -I"C:/PROGRA~1/R/R-35~1.3/include" -DNDEBUG -I"/圆4/include" -O2 -Wall -std=gnu99 -mtune=generic -c nloptr.c -o nloptr.oĬ:/Rtools/mingw_64/bin/g++ -shared -s -static-libgcc -o nloptr.dll tmp.def dummy.o init_nloptr.o nloptr.o -L/圆4/lib -lnlopt_cxx -LC:/PROGRA~1/R/R-35~1.3/bin/圆4 -lRĬ:/Rtools/mingw_64/bin/./lib/gcc/x86_64-w64-mingw32/4.9.3/././././x86_64-w64-mingw32/bin/ld.exe: cannot find -lnlopt_cxxĬollect2.exe: error: ld returned 1 exit statusĮRROR: compilation failed for package 'nloptr' ![]() ** package 'nloptr' successfully unpacked and MD5 sums checked
![]() Until the dungeons boss is defeated, they are indestructible. File:Locked Chest (The Aether).png: Template:Anchor Dungeon Stones Decorative blocks found within the Aether Dungeons. ![]() To acquire their rare loot within, you must obtain a key by killing the Dungeon Boss. Use fortune to your favor to defeat your foes, collect treasures and shift the odds in your favor. Locked Chests are found in Dungeons, and cannot be broken. You can use the quest tracker to find it. Players must find the physical dungeon locations in the current world. The Aether (sometimes referred to just as Aether, or Aether I) is a mod originally made by a team of Kingbdogz, Kodaichi, Shockah, Flan, 303 and later Saspiron, to add a new dimension called The Aether, designed to be the opposite of The Nether.The Aether is made of floating islands, similar to The End, but with more life and color. Within the rare Gold Dungeon lies the Sun Spirit, an eternal being of pure fire and energy. Rewards vary depending on the difficulty of the dungeon. Each has their own specific look, boss, puzzles and minions as well as a treasure chest at the end of each one. The boss can be defeated with a pick axe, axe, or shovel. There are 3 types of dungeons that can be found in the Aether - Bronze, Silver, and Gold, with Bronze being the easiest and Gold being the hardest. Somewhere inside lies the slumbering boss, a 2m3 block etched with glowing blue runes. Bare in mind that the Sun Spirit also spawns Fire Balls that will both ignite and damage the. Instead, the user must launch Ice Balls (which the Sun Spirit spawns) back at him in order to deal damage. The Sun Spirit, unlike all the other bosses, cannot be damaged through normal means. ![]() In Deceiving Appearances, five Ditto were getting vaccinated at Aether. When entering the new world, dungeons will not be immediately unlocked. A mysterious crypt etched into the sides of a floating island, home to dark passageways of mossy holystone and dimly lit rooms of carved stone containing deadly traps. The Sun Spirit is the boss that defends the Gold Dungeon. 3.5 Pokmon Gold & Silver: The Golden Boys 3.6 Pokmon Gotta Catch Em All. In accordance to each World, they scale in complexity and difficulty. Will you carry out a treasure chest, or be carried out in a pine box? The combat in Dungeons of Aether uses a dice draft system that ensures each battle is unique while challenging the player to adapt the pool of dice each turn. Dungeons are missions in which players can obtain Gold, XP and Items. Mobs attacked with a Flaming Sword will catch on fire. Flaming Sword is obtainable as a drop from Slider bosses, with a 4.15 chance. It is primarily obtainable from Sliders Labyrinth dungeons. Rivals of Aether is known for its intense competition and twitch skills, while Dungeons of Aether allows you to take things at your own pace - but it's still just as challenging! Every choice you make can lead you deeper into the dungeons or to an early demise. Flaming Sword is an unique weapon used to deal damage to mobs and/or players. ![]() Rivals of Aether is known for its intense competition and twitch skills, while Dungeons of Aether allows you to take things at your own pace - but it's still just as Dungeons of Aether is a turn-based dungeon crawler designed by Nick 'ampersandbear' Blackwood from the Aether Studios team. Summary: Dungeons of Aether is a turn-based dungeon crawler designed by Nick 'ampersandbear' Blackwood from the Aether Studios team.but never forgotten." has been posted on the Aether Facebook page so it is possible there will be a silver dungeon ruin in the near future. Get ten Victory Medals and you will be allowed to fight the Valkyrie Queen and kill her to get the key to the silver Dungeon chest.Īs of Aether II, this dungeon has NOT been implemented yet, however photos of a silver dungeon covered in vines with the text "Broken, decaying, overgrown. You will also see Valkyries which, if you fight and kill them, will drop a Victory Medal on death (Valkyries are powerful mobs and you should not attempt to kill them until you are equipped with strong armor and have several healing items). Minecraft Gold Dungeon Attempt 2 Aether Mod Adventure Ep. Inside are several chests with loot, with some Mimics disguising as a few of those. Minecraft Aether Mod Tour - Part 4 (Golden Orbs, Dart Shooter) Upload, share, download and. Somehow this dungeon ends on an open floor. Silver Dungeons look like giant temples and have pillar blocks around them. It doesn't look like the previous one, it is a lush gold, gleaming with white light and moving upwards in a. Torches provide light permanently, and are never consumed. The Silver Dungeon is the second dungeon of the three Dungeons in The Aether. Torches are furniture items that produce light when placed, held, or dropped (via the Throw key), and are crucial at all stages of gameplay as primary light sources. ![]() ![]() ![]() This is truly a global effort with contributors from just about every continent. ![]() There are a wide range of people interested and participating in this project. The FlightGear project is striving to fill these gaps. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects however, commercial simulators do not lend themselves to modification and enhancement. ![]() There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. A big problem with these simulators is their proprietariness and lack of extensibility. The idea for FlightGear was born out of a dissatisfaction with current commercial PC flight simulators. Among the many goals of this project are the quest to minimize short cuts and “do things right”, the quest to learn and advance knowledge, and the quest to have better toys to play with. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Project OverviewįlightGear is a free flight simulator project. We hope that this project will be interesting and useful to many people in many areas. There are many exciting possibilities for an open, free flight sim. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing. The goal of the FlightGear project is to create a sophisticated and open flight simulator framework for use in research or academic environments, pilot training, as an industry engineering tool, for DIY-ers to pursue their favorite interesting flight simulation idea, and last but certainly not least as a fun, realistic, and challenging desktop flight simulator. Source code for the entire project is available and licensed under the GNU General Public License. It supports a variety of popular platforms (Windows, Mac, Linux, etc.) and is developed by skilled volunteers from around the world. FlightGear is an open-source flight simulator. ![]() |
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